![]() ![]() In a small cabinet near the altar is the Clock Tower key (different from the first you collected). Otherwise, dodge and blast with the shotgun.Īnother Safe Room (a chapel) resides behind the far door. You don't want to mess with them, so if the magnum is handy, kill them with one shot each and proceed on. If they are Suckers: there will be three, and they can go everywhere. ![]() A side passage leads to a ballroom containing a grand piano. If they are Zombies: A couple fakers are obscured by the table, so watch out for your ankles. Here are either Brain Suckers or Zombies. The West door opens to a medieval dining room.
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